=========================== RayFire Tool 1.34 Changelog =========================== ------------ Build 13402: ------------ 1. Fixed bug with small objects fragmentation. ------------ Build 13401: ------------ 1. Reactor Demolition. Fast and easy way for smashing and falling objects. 2. New RF_Bomb object. Allows You to set up a lot of bombs with different explosion options. 3. Custom Fragmentation Options. Allows You to assign custom fragmentation options for each object. 4. Multiple bomb support for Reactor Explosion 5. New Reactor Explosion directions: Spherical - explodes objects in all directions from bomb. Planar - explodes objects in Bomb`s Z axis direction. Cylindrical - explodes objects in all directions from Bomb, but only on Bomb`s XY plane. 6. Fragmentation seed: Using fragmentation seed You can fragment object every time with the same pattern. Set fragmentation seed to 0 to fragment object each time in different ways. 7. Selection sets: After each fragmentation RayFire will create selection set with created fragments. 8. Fixed bug with dds textures. 9. New fragmentation type. Relative to Pivot point. RayFire will fragment objects relative to their`s Pivot points 10. RayFire saves properties in scene and restores them on scene oppening. =========================== RayFire Tool 1.33 Changelog =========================== ------------ Build 13306: ------------ 1. Fixed bug causing Max freezing and crashing. 2. Ability to choose which method (ProBoolean or ProCutter) use for fragmention. ProCutter more stable, but less accurate. If for some reason ProBooelan cannot fragment object try to use ProCutter. 3. Fragmentation of parented objects, after fragmentation RF will link all fragments back to parent. 4. Fixed bug with big (Really big) object fragmentation. ------------ Build 13305: ------------ 1. Backup preservation: Before cut fragment RayFire create fragment backup. RayFire restore fragment if fragmentation failed. This significantly reduces fragments disappearing. All backuped fragments will have bright red wireframe. To use this feature check On Preserve Backups checkbox in Advanced Fragmentation rollout. 2. Interactive selection for Impact Object list: RayFire will interactively update Impact Objects list when You select objects. Using this mode You dont ought to add object in the list every time You want to fragment or explode something, just select objects and do whatever You want. To use this feature rigth click Impact list Menu and activate Interactive selection. 3. Continuous fragmentation: RayFire will fragment object until You push and hold ESCAPE button. To use this feature set Iterations spinner to 0. 4. Material ID spinner: Ability to set material Id for fragment surface. Pay attention that value should be greater then biggest material ID value of Impact object. Set it to 0 to apply Material ID automatically. ------------ Build 13304: ------------ 1. Accelerated fragmentation : New build fragments object 6 times faster. For instance, Build 13301 with 300 iterations fragments box 219 seconds. Build 13304 with 300 iterations fragments box 35 seconds. 2. Decreased memory leaking. ------------ Build 13303: ------------ 1. Advanced Fragmentation rollout: Some rarely used parameters like Face threshold, Volume threshold, Jitter amount, Detach by elements, Animate impact\fragments visibility moved into Advanced Fragmentation rollout. Also in this rollout added: Fill Rifts checkbox - let You create objects which fill rifts. Bake animation checkbox - bake fragments in case impact object has animation. Quadrangle faces checkbox - make all fragment`s faces four sided. Remove middle edge vertices checkbox - removes two-edged vertices after fragmentation is finished. Remove angle threshold spinner - defines maximum angle for two edge which shares middle edge vertex. You can open Advanced Fragmentation rollout via New Options menu or rigth clicking big "Fragment Impact Objects" button. 2. New tools in Tools menu: Clean up scene from RayFire info - clean all objects from RayFire info. Clean up selected from RayFire info - clean only selected objects from RayFire info. Detach by element selected - allows You to detach selected objects by element. Remove middle edge vertices - removes two-edged vertices on selected objects. You can specify angle threshold in Advanced Fragmentation rollout. STL check selected - performs STL check on selected objects, suggest to select objects with errors in case found them. 3. Upper limit for Step Size spinner in Draw Fragment Mode rollout increased in 10 times. ------------ Build 13302: ------------ 1. Scale factor spinner in Reactor Tab\Reactor rollout: Using this value RayFire Tool scale down Impact and Inactive objects before reactor starts creating animation and scale them back after animation is created. It completely removes gaps between simulated objects and unyielding objects like ground and walls. Also thanks to this reactor calculates simulation on 20-30 % faster. Set spinner to 0 to disable it. Pay attention that spinner works in conjuction with Collision tolerance spinner. 2. Explosion radius spinner in rayXplosion Tab\RayXplosion Tool rollout. Now rayFire tool can explode objects in defined radius. Set spinner to 0 to disable it and explode all objects. 3. Accelerated fragmentation : Improved fragmentation algorithm works on 30-60 % faster. 4. Automatically defined Bomb object : RayFire marks Bomb objects. So You dont need to define it every time when launching the scene or launching RayFire Tool. 5. Ability to use biped as unyileding object in reactor simulation. Now You can use animated biped to collide it with Impact and Inactive opbjects