RayFire Tool 1.34 Plugin for 3ds MAX 9 , 2008 and 2009.



RayFire Tool gives You ability to shoot, destroy, demolish, ruin, break down, make havoc, blow up, burst, detonate, explode and do other similar things You have always dreamed of to do in Max..

Warning : Only via www.MirVadim.com You can buy RayFire Tool LEGALLY.

Feature list:

  • Reactor Demolition. Fast and easy way for smashing and falling objects.
  • Fragmentation. Allows you to fragment geometry objects.
  • Reactor Explosion. Allows you to realistically explode objects.
  • Reactor Rigid Body Support via RayFire user interface.
  • Reactor Hit, Displace, and Holes Impact dformations for shooting.
  • Instant Action. Allows you to shoot and explode without gun, manually defining all impact spots on impact object.
  • Various effects for shooting, such as Impact flash, Muzzle Flash, Particle Debris, Geometry Debris, Fragmented Debris from Holes, Smoke, Sparks, Blood, Decals, Bullets and any Custom objects which you can define by yourself.
  • Interactive Layer Manager. Allows you to interactively change properties in the already created effects, select, hide\unhide, freeze\unfreeze and delete any created layer or effect.
  • Multiple animated Impact objects. Also you can use skinned, pointcached or deformed in any other ways objects.
  • Automatic update system.

Download

Open Full changelog.

RayFire Tool 1.34 main features

  • Reactor Demolition. Reactor Demolition feature is a fast and easy way for smashing and falling objects. It shatters objects that fall or get hit by fallen objects using fragmentation and create dynamic simulation using Reactor. New Custom Fragmentation Options will help You to set up different Fragmentation parameters for each object.

  • Reactor Explosion. Multiple bombs support. New RF_Bomb object allows You to set up a lot of bombs with different explosion options. Also available four new explosion directions: Spherical, Cylindrical, Planar, and Cone.

  • Draw fragment mode. Fragment objects drawing strokes on screen in all supported views.

  • Fragmentation relative to Bomb. Fragment object with more tiny fragments to point in space.

  • Fragmentation relative to Mouse. Fragment objects relative to mouse cursor position.(PLUS:Detailisation by Mouse Corsor Idle)

  • Fragmentation relative to object Pivot Point.

  • Irregular fragmentation type.

  • Uniform fragmentation type

  • Reactor Rigid Body support via RayFire user interface. No Bomb needed to trigger simulation. (as shown in second demo video below).
  • Automatic Update System.

RayFire Tool video demonstration. Rendered.

Shooting with Reactor Hit, Predefined fragmented holes and some effects. Download - 5Mb

Breaking prefragmented glass using reactor. Download - 4Mb

Exploding prefragmented box using reactor. Download - 13Mb

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Breaking prefragmented cylinder. Download - 4Mb

Author - Sam Khorshid, Rif Dagher. Precutting - RayFire Tool. Dynamics -Thinking Particles 3.

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