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1.1 Impact Objects

In this rollout you can define Impact objects.

Impact Objects
Impact objects are geometry objects which you want to shoot, fragment or explode. You can use multiple animated Impact objects. You can also use skinned, pointcached or modifier deformed objects, note that in this case you loose the ability to use some of the features in RayFire, such as creating Realtime and Predefined Holes, and Reactor Hit.

Pay attention that every time when You fragment, shoot using Any of Impact deformations or use reactor demolition, RayFire creates copies of Impact objects, hides original objects and use copies for simulation. When You delete simulation layer via Interactive layer Manger, RayFire deletes objects from selected layer and unhides originla objects. If You dont need in original Impact objects, You can delete them picking "Delete All Original Objects" in Tools Menu.

Working with lists

Each list in the RayFire Tool has three buttons: Add, Clear and Menu.

Add : To add some objects to the list, you must first select the objects in the viewport, then Left-click the Add button. Right-click the Add button to open the Selection Floater window to select objects inside floater.

Clear : You can clear list by Left-clicking Clear button. In case you want to remove only one object from the list you must select the object in list and Right-click the Clear button.

Menu : The Menu button gives you ability to mark objects in the list and quickly add them to the list later. Right-click the Menu button to open the Menu list. Selecting Mark objects from the list will remember the marked objects, and quickly add them to the list later by Left-clicking the Menu button. You can unmark objects from the list or unmark all marked objects using next two buttons. Note that if you want to add a marked object in next max session you must save the scene after the objects have been marked.

You can automatically add marked objects or add last added objects in the list every time when RayFire tool is launched or a max file is opened by turning ON Automatically add marked objects and Automatically add last added objects. You can use only one of them at a time, or turn both of them off.

Interactive selection : Interactive selection available only for Impact objects list.
Every time when You want to exlode or fragment some objects You have to add these objects in Impact objects list.
In some cases such workflow might speed down You workflow. Turn On Interactive Selection and after that RayFire will update Impact Objects list every time when You will select objects. So, You can go to RayXplosion Tab and fragment objects just selecting them and clicking Fragment or Explode Button.