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4.1 Holes
In these groups you can define the properties for Holes - Realtime and Holes - Predefined impact deformation features.

Geometry Holes
Custom Hole Reference
With each shot RayFire will randomly use one of the objects from the list as hole reference.
Do not forget to apply proper materials to these objects.

Default Reference
In case you did not define a custom hole reference object(s) RayFire will use the default hole reference.
Geometry Hole References
Geometry type : Geosphere and Cone : Use Geosphere if you want to shoot impact objects at the same place several times, each shot will make hole deeper and deeper. Use cone if you want to create more realistic holes, notice the results will be imperfect if you shoot at the same place more than one time.
Geometry Hole Type
Size : Define the size for the default object.

Segments : Default object segments, increase it to make the holes more detailed.

Noise strength : Noise strength for the default hole reference.

Noise scale : Noise scale.


Options
Size Variation : Add some size variation in percents to each hole reference.

Random rotate : randomly rotates each hole reference before using it.
Do not use Random rotate with Cone geometry type.

Tip: Sometimes ProBoolean may create a hole incorrectly or the impact object may disappear, in this case
delete the layer created through the Interactive Layer Manager then decrease the noise
strength and/or increase the shoot rate. Then try again.

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