Debris Reference List
Geometry objects inwhich RayFire uses as debris references. If you didn't
define any debris references RayFire will use boxes.
Reactor Debris
If you checked Reactor - Explode Debris References ON in the Debris group, RayFire will create geometry objects
from the Debris Reference list at each impact point and explode them using reactor. RayFire will also animate their
visibility. Pay attention to the explosion properties - explosion strength and explosion rotation RayFire will
use the Reactor Explosion Options from the RayXplosion Tool rollout.
Amount : Total amount of reactor Debris. Second spinner will add variation.
Size variation : Size variation in percentage. 30 means that the object size will be in therange between its original
size and (original size * 1.3)
Distribution radius : Maximum distance from the impact point. Reactor Debris uses reactor to explode objects, to avoid penetrations at the moment the explosion occurs they must be positioned some distance from Impact object.
Explosion direction : Defines explosion direction. Reactor debris uses RayXplosion tool for
creating explosions, it needs bomb position. Using this spinner you can define position of the bomb.
0 means that bomb will be exactly at impact point, in this case explosion angle will be 180 degree.
0.3 means that bomb will be inside impact object and explosion angle will be less then 180 degree.
-0.3 means that bomb will be between gun and impact point. This is useful if you shoot a thin wall.
Simulate Debris from previous shot :
When ON, Reactor will simulate Debris from previous shot as well, it means that all debris from the previous shots will interact with debris from current shot. Pay attention that each shot will take more time to simulate because reactor will simulate more and more debris.
When OFF, Reactor will simulate debris only from current shot.
If you checked Explode Fragmented Predefined Holes in the Debris group, you can use the Holes - Predefined
impact deformation and RayFire will fragment predefined holes using ProBoolean Fragmentation options in
the RayXplosion Tool rollout and explode them using reactor. This feature only uses the Explosion direction spinner from
Reactor Debris group.
Tip: You can totally explode an impact object after the first shot by increasing hole size in Holes rollout. In this case RayFire will use the whole object as a hole object. It will fragment it and explode it. |