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4.3.1 Decals
In this rollout you can define the properties for decals and bullets.
Decal and Bullet Rollout

If you checked Decals in the Effects group, RayFire will a create plane with animated height and width and apply a procedural decal texture to the plane. Later, you can pick this material from the Decal plane, modify it or apply your own texture.

Size : Plane size. Second spinner will add variation.

Impact Decals
4.3.2 Bullets
If you checked On Bullets in Effects group, RayFire will create box and animate its position and visibility. Also you
can use any other objects instead default box.

Size : Basic Size for thebullet.

Length : Bullet length.

Speed : Defines how many frames it will take for the bullet to move from the gun to the impact object.

Pick Bullet : Push this button and pick an object to represent the bullet reference.


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