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4.3.1 Decals In this rollout you can define the properties for decals and bullets. |
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If you checked Decals in the Effects group, RayFire will a create plane with animated height and width and apply a procedural decal texture to the plane. Later, you can pick this material from the Decal plane, modify it or apply your own texture. |
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4.3.2 Bullets If you checked On Bullets in Effects group, RayFire will create box and animate its position and visibility. Also you can use any other objects instead default box. Size : Basic Size for thebullet. Length : Bullet length. Speed : Defines how many frames it will take for the bullet to move from the gun to the impact object. Pick Bullet : Push this button and pick an object to represent the bullet reference. |
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