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5.3 Smoke
In this rollout you can define the properties for Smoke.
Smoke Rollout
If you checked ON Smoke in Effects group, RayFire will create a PArray and an emitter plane at each impact spot and animate PArray`s rate property to simulate smoke. Later you can use these particles with the AfterBurn plugin. Also RayFire creates wind and drag forces and binds these forces to the PArray. Wind force will be called RF_Wind_Smoke and drag force will be called RF_Drag_Smoke. Later you can change their properties to get different dynamics for the particles. Also RayFire will not create these forces again at next simulation if they already existing in scene. It will bind the already existing forces to new PArray`s. In this group you can define impact rate, life, divergence and speed for particles.

Rate : Total amount of particles for each PArray.
Life : Particle life.
Speed : Particle speed.
Divergence : Particle divergence angle.

Second spinners will add variation.
 
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