Objects Tab |
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Sleeping Objects In this rollout you can define Sleeping objects and physical properties for them.
Objects that will not be a part of simulation until any of Dynamic or Kinematic object will collide with them, after that Physical engine will start simulate them as Dynamic. Define objects as Sleeping in case you want to start simulate them after collision with other objects.
Physical Properties The same as for Dynamic objects. Dead objects: Makes all sleeping objects to be part of simulation only while other objects pull them, without collision they again stack in the air. easy way to create ground cracking effect or if you want to prevent whole demolished wall from falling after hit with something heavy.
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