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6.1 Light
In this rollout you can define the properties for Light.
Light Rollout
If you checked ON Impact Flash or Muzzle flash in the Light group, RayFire will create an Omni Light at each point of impact or gun muzzle and will animate the multiplier property to simulate a flash.
Color : Omni light color. This color will also define the wire color for the omni light.
Multiplier : Omni light multiplier. Second spinner will add variation.
Attenuation : Omni light far attenuation. First spinner defines start, second defines end.
Distance : Distance from impact object.
Note: The Distance property will not work if you choose the Attachment Constraint in the Effects Link Mode group.

Light Settings

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