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3.3 Reactor Demolition In this rollout you can set properties and simulate Reactor Demolition. |
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Using Reactor Demolition you can quickly and realistically collide and brake objects. Warning: Reactor Demolition does NOT work with Havok 3 solver. |
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Break Impact object: RayFire Tool will fragment and brake Impact objects on their first collision with Inactive or Unyileding objects. Break Inactive object: RayFire Tool will fragment and brake Inactive objects on their first collision with Impact or Unyileding objects. Use reactor fracture : Creates Reactor fracture for fragments. Break at Impact Time : Set Reactor fracture break time to First collision time. Fracture connectivity :Define reactor fracture connectivity. Break velocity : Defines minimum velocity for breakage for simulated objects. Energy loss : Set Energy loss value for reactor fracture. |
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