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3.3 Reactor Demolition
In this rollout you can set properties and simulate Reactor Demolition.

RayExplosion Tool

Using Reactor Demolition you can quickly and realistically collide and brake objects.
To use this feature add objects which you want to brake to the Impact objects list or to the Inactvie Objects list if You want to make them inactive until first collision.

Warning: Reactor Demolition does NOT work with Havok 3 solver.

RayExplosion Tool

Break Impact object: RayFire Tool will fragment and brake Impact objects on their first collision with Inactive or Unyileding objects.
Turn this Off if You want to brake only Inactive objects

Break Inactive object: RayFire Tool will fragment and brake Inactive objects on their first collision with Impact or Unyileding objects.
Turn this Off if You want to brake only Impact objects

Use reactor fracture : Creates Reactor fracture for fragments.

Break at Impact Time : Set Reactor fracture break time to First collision time.

Fracture connectivity :Define reactor fracture connectivity.

Break velocity : Defines minimum velocity for breakage for simulated objects.

Energy loss : Set Energy loss value for reactor fracture.

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