RayFire Home
RAYXPLOSION TAB
Table of Contents
3.2 Explosion Options rollout
In this rollout you can set properties for reactor explosion and explode Impact objects.

RayExplosion Tool

Using Reactor Explosion you can quickly and realistically explode objects.
To use this feature add objects in which you want to explode to the Impact objects list.
Do not forget to add unyielding objects in Unyielding Objects list in the Reactor rollout.
You can also define the physical properties for objects in Reactor rollout .

RayExplosion Tool

Each time you push Explode Impact Objects button RayFire creates a simple animation for impact objects. It moves them from the defined objects pivot point. You can define this object by pushing Pick Bomb button and picking object.
If Bomb object is not defined RayFire will move them from their average position. After that Reactor creates an animation.
Pay attention that this feature can works with animated objects.
Do not forget to set proper properties in Reactor utility, such as collision tolerance and substeps.

Bombs List : RayFire Tool will explode objects from objects defined in Bombs list.
In case You did not define any bombs, RayFire will explode objects from their average position.
You can use several bombs but all of them will use the same explosion properties.
If You want to use each bomb with differnet properties You should use special RF_Bomb object. Go to Create Panel --> Helpers --> RayFire Tool category, click RF_Bomb button and click somewhere in the viewport. To use cretaed RF_Bomb add this object in Bombs list. In RF_Bomb Modify panel You can set custom explosion properties, including explosion time.

 

Explosion Direction : You can use three different explosion direction:
Sperical: explodes objects in all direction from bomb.
Planar: explodes objects in two directions using bomb`s Z axis.
Cylindrical : explodes objects in all directions using bomb`s Z axis.

Time range : Defines explosion simulation time starting from Explosion Frame value
Explosion Frame : Defines explosion start frame.
Explosion Strength : Defines explosion strength.
Explosion Chaos : Defines explosion chaos.
Spin Strength : Defines spin strength for exploded objects.
Explosion Range : Defines explosion range for selected Explosion Direction. Set this value to 0 to use unlimited Explosion range.
Range Angle: Defines explosion range angle for selected Spherical ExplosionDirection. Lowering this value You can get cone explosion direction.
Show Range : Show bomb`s ranges in the viewport.
Blue color means that bomb has unlimited range, Green color means that bomb has limited explosion range.

Create Animation : Check this OFF if you want only animated impact objects within the Reactor rigid body collection. After that you can manually define some properties for impact objects such as mass or friction.
Later you can create a Reactor animation using Create Animation button in Reactor Utility.

Set strength by size : When ON, RayFire will distribute explosion strength by the objects size, smallest objects will get the maximum explosion strength value and biggest object will get the minimum explosion strength.

Objects out of range : Defines simulation status for objects out of bomb`s range.

Explode Impacts Objects : Execute explosion.

Tip: If you want to recreate an explosion just change the properties and push Explode Impacts Objects button again.

Table of Contents