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3.2 Explosion Options rollout In this rollout you can set properties for reactor explosion and explode Impact objects. |
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Using Reactor Explosion you can quickly and realistically explode objects. |
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Each time you push Explode Impact Objects button RayFire creates a simple animation for impact objects. It moves
them from the defined objects pivot point. You can define this object by pushing Pick Bomb button and picking object. If Bomb object is not defined RayFire will move them from their average position. After that Reactor creates an animation. Pay attention that this feature can works with animated objects. Do not forget to set proper properties in Reactor utility, such as collision tolerance and substeps. Bombs List : RayFire Tool will explode objects from objects defined in Bombs list. |
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Explosion Direction : You can use three different explosion direction: Time range : Defines explosion simulation time starting from Explosion Frame value Create Animation : Check this OFF if you want only animated impact objects within the Reactor rigid body collection. After that you can manually define some properties for impact objects such as mass or friction. |
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