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2.1 Physical options In this rollout you can define physical properties. |
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Physical engine : Define which physical engine You want to use. Physx engine supports only 32 bit MAX. Start frame : Define simulation start frame. Time range : Define how many frames will be simulated starting from Start frame.
Gravity : Multiplier for default gravity. Move timeslider (only for PhysX) : Check ON if You want to bake animation for simulated objects. Check OFF if You just want to physically spread objects around.
PhysX simulations buttons. 1. Start preview: Check ON this button to start simulation in preview mode. After Time range will be simulated Physx will start simulation again. So You can interactively adjust properties like gravity, time scale, etc in real time and get instant result. Also You can start simulation again manually Right clicking on this button. Check OFF if you want to stop simulation and restore all objects postion. 2. Bake animation: This mode works in the same way as Preview mode, but in this case it bakes animation for simulated objects. After Time range will be simulated Physx will stop simulation. Check OFF if you want to stop simulation and restore all objects postion. 3. Pause: Check ON if You want to pause simulation and make some adjustments, like add space warps, change physical properties, etc. Check OFF to continue simulation. 4. Stop: Hit this button to stop simulation.
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