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2.2 Unyielding Objects
In this rollout you can define physical properties for Unyileding objects.
RayExplosion Reactor

Unyielding Objects list
Add objects to this list in that you want to use as deflectors (ground, walls) for Impact, Inactive and Reactor Debris objects.

Unyielding Properties
Simulation Geometry : Geometry for physical interaction during the simulation.
Material : Material presets, use these to quickly assign Friction and Elasticity on next two spinners.
Friction and Elasticity : RayFire will assign these values to Unyielding objects.



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